Welcome to Resurgence

Resurgence is a Diablo II mod that introduces many changes to promote character balance and diversity while staying true to the original Diablo feel. Join us online for regular ladder resets and servers around the world. Single player supported too.

Same Feel, New Challenge

Necromancers get additional bone spears with points into Energy

Preserving the atmosphere of the original Diablo II game is a key element of Resurgence. The majority of changes are centered around providing a fair game for all skills and classes. Players shouldn't feel bad for building non-traditional characters because 'meta' builds such as Blizzard Sorceress and Blessed Hammer Paladin are so much more powerful in comparison.

These changes are made through a number of ways:

  • Skill and synergy overhauls
  • Innovative new items and effects
  • New zones and end game content
  • Robust new crafting and charm systems
  • Storage and quality of life upgrades

Innovative Itemization

Loot is fundamental to ARPGs, and Diablo II is no exception. As part of expanding the game and increasing the diversity of options open to the player, Resurgence introduces hundreds of new Unique items, over a dozen new Sets and countless tweaking and refinement of existing items and Runewords.

There are new exclusive item types for each class. The magic affix and crafting system has been overhauled thoughtfully and streamlined into something more rewarding for the player.

Affixes that spawn on Rare and Crafted items are no longer restricted to lower tier values. This combats the philosophy that every equipment slot is best be filled by a Unique or Runeword, as well-rolled Rare constitute some of the best gear in the game.

For more info check out the Crafting Compendium and Wiki.

New items enable new late-game builds such as this cold/fire multishot bow sorc.

 

Shaman Rod
Two-Hand Damage: 81-148
Durability: 61 of 100
(Druid Only) Required Strength: 93
Required Level: 41
Mace Class - Normal Attack Speed
+2% Experience Gained
+50% Damage to Undead
Superior Templar Basinet
Defense: 88
Durability: 110 of 110
(Paladin Only) Required Strength: 105
Required Level: 64
+11% Increased Attack Speed
Increased Maximum Durability 10%
Platinum Garnet Ring Required Level: 45 +186 Attack Rating
3% Life Replenished on Kill
Golemlord's Sapphire Amulet' Required Level: 48 +3 Summoning Skills (Necromancer Only)
+26% Cold Resistance
Mendeln's Rapture
Skull Cage
Defense: 742
Durability: 70 of 75
(Necromancer Only) Required Strength: 83
Required Level: 53
+15% Faster Hit Recovery
+(150-180)% Enhanced Defense
You Can Summon 3 Additional Golems
You cannot summon Skeletons
+40% Cold Resistance
+8% Physical Resistance
Voidbringer
Grand Matron Bow
Two-Hand Damage: 116 to 745
(Amazon Only) Required Dexterity: 152
Required Strength: 108
Required Level: 75
Bow Class - Very Fast Attack Speed
8% chance to Cast Level 22 Hoarfrost On Striking
35% Increased Attack Speed
+315% Enhanced Damage
+160 to Maximum Damage (Based on Character Level)
+58 to Dexterity
Eon Band
Gold Ring
Required Level: 78 +22 to all Attributes
+25% Elemental Resistances
2% Life Replenished per Second
Curse Immunity
Gretana
Vampirefang Belt
Defense: 137
Durability: 77 of 100
Required Strength: 50
Required Level: 69
5% Chance to Gain 8 Seconds of Conduction On Kill
+115% Enhanced Defense
Increase Maximum Life 9%
-36% Lightning Resistance
Nearby enemies take Lightning damage per second
equal to 50% of your Maximum Life
Amm's Eclipse
Demon Heart
One-Hand Damage: 32 to 77
Durability: 90 of 150
(Sorceress Only) Required Level: 70
Staff Class - Fast Attack Speed
20% chance to Cast Level 6 Amplify Damage When Struck
+2 to Sorceress Skill Levels
+20% Faster Cast Rate
+38% Faster Hit Recovery
100% of Lightning Skill damage converted to Physical
Socketed (2)
Transcendence
Diamond Bow
Two-Hand Damage: 192-234
Required Dexterity: 132
Required Strength: 89
Required Level: 75
Bow Class - Very Fast Attack Speed
20% Increased Attack Speed
+200% Enhanced Damage
+5 to Cold Arrow
+5 to Fire Arrow
Cold Arrow Fires an Additional 10 Projectiles
Fire Arrow fires an additional 10 Projectiles
Socketed (3)
Steelrend
Ogre Gauntlets
Defense: 344
Durability: 95 of 100
Required Strength: 185
Required Level: 70
Melee Attacks Deal Splash Damage
+48% Enhanced Damage
10% Chance of Crushing Blow
+273) Defense
+49 to Strength
Avatar of Fire
Conqueror Crown
Defense: 438
Durability: 85 of 100
(Barbarian Only) Required Strength: 174
Required Level:77
+93 Minimum Fire Damage (Based on Strength)
+187 Maximum Fire Damage (Based on Strength)
+145% Enhanced Defense
+48% Fire Resistance
2% Life Regenerated per Second
-22% Enemy Fire Resistance (Based on Level)
The Gloaming
Shadow Plate
Defense: 1473
Durability: 61 of 100
Required Strength: 173
Required Level: 83
5% Chance to Gain 6 Seconds of Grace On Kill
5% Chance to Gain 6 Seconds of Empower On Kill
+164% Enhanced Defense
Lightning Absorb +13
Nearby Enemies have -35% Magic Resistance
Requirements -25%
Metalgrid
Ruby Amulet
Level Requirement: 81 +461 to Attack Rating
+7 to IronGolem
+433 Defense
+32% Elemental Resistances
+10% Physical Resistance
Templar's Might
Sacred Armor
Defense: 1887
Durability: 92 of 100
Required Strength: 232
Required Level: 74
Level 12 Might Aura When Equipped
+2 to Offensive Auras (Paladin Only)
+25% Faster Hit Recovery
+214% Enhanced Defense
+30 to Strength
+21 to Vitality
Hover over these items to see their description.

End-Game Content

Beyond providing balance to the original game, Resurgence has a distinct focus on giving players a variety of new options for end-game content. This comes through new content and new combat mechanics. Act 5 Nightmare and Hell have received a significant monster overhaul and keep players thinking on their feet. Many non-essential side areas have also been made into zones for end-game activity, such as The Killing Fields which replaces The Hole Level 2. The area is aptly named and is the graveyard for many fallen heroes.

The uber system has been revised with a focus on making the uber portals more easily accessible but with more challenges and rewarding loot! The hellish red portals must also traversed if you wish to find Diablo's Soulstone - a trinket that must be sold in order to summon Diablo Clone (instead of The Stone of Jordan as required in the original Diablo II).

Some monsters pose even more of a danger after their death, beware!
A Frenzy Barb making his way through The Killing Fields

Crystal Clear Crafting

Resurgence introduces a revamped crafting system which revolves around the use of specialized crafting items rather than Runes. Rather than having to keep a stock of various runes, these crystals enable efficient crafting which is available to the player as soon as they obtain the Horadric Cube. The three tiers of crafting Crystals are: Blessed (common), Regal (uncommon), Divine (rare), and Worldstone (exceedingly rare). These crystals are obtained as random enemy item drops from anywhere in any difficulty.

Check out the recipes on the Crafting Compendium or the Wiki.

Charming New Systems

Instead of the frustrating trade-off between min-maxing of your character stats and having enough inventory space to handle loot, Resurgence restricts the player to only carry three different customizable unique charms. These charms are found by killing specific superunique monsters as you progress through the game. These Unique charms start off as blank slates - each having a set number of ‘free’ stat slots the player can fill by imbuing them with charm components they select. This enables incredible customization, with over one hundred different sigils, glyphs and ankhs providing an array of properties to empower your character.

To get an idea of how this process works, click "Transmute" in the cube to the right and watch the Charm gain a stat. For further info check out the charms page on the wiki.

Hover over these items to see their description.

Storage and Quality of Life

Many quality of life upgrades are included within resurgence to help you spend more time farming:

  • Increased inventory, stash, and cube size
  • Stackable currency items
  • Built-in loot filter & maphack with many QOL features
  • The Horadric Catalyst

The Horadric Catalyst is a special item that allows you to disenchant uniques, sets, runes, and gems into essence. This essence can be used to create different runes and gems, as introducing a unique item gambling mechanic.
Learn more on the Quality of Life wiki page.

Nephalem's Valour Sub-classes

After killing Baal in Hell, players can find a Nephalem’s Valour charm in the antechamber of the Worldstone. This charm allows the player to specialize their builds by selecting one of the unique subclasses available to their class. However, there is a cost. The player must offer up a powerful and relevant Unique item as a sacrifice as a sign of devotion to their selected path.

Matriarch Huntress Ranger Shieldmaiden
Summon 3 Valkyries
+20% Maximum Life
+75 Magic and Elemental Damage Reduction
35% Projectile Pierce Change
100% Increased Attack Rating
Knockback
+40% Faster Run/Walk
+10% Maximum Poison Resistance
100% Better Chance of Getting Magic Items
+30% Attack Speed
+30% Chance to Block
+30% Physical Resistance
Shadow Reaper Viper Saboteur
20% Chance to gain 4 seconds of Haste on kill
33% Deadly Strike
2000 to Attack Rating
+30% Increased Attack Speed
Adds 200-400 Damage
5% chance to reanimate slain enemies as Eternal Horror
Damage Pierces 10% Poison Resistance
10% Increased Poison Damage
+40 Life Gained on Striking
+10 Mana Gained on Striking
+100% Projectile Pierce Chance
+2 to Maximum Number of Traps
+10% Maximum Lightning Resistance
Replenish Life +125
Plaguelord Occultist Diabolist Warlock
+Damage Pierces 15% Poison Resistance
+1 Poison Explosion
3% Life Regenerated per Second
+30% Increased Curse Effect
Curse Immunity
Your Minions Have Curse Immunity
Damage Pierces 15% Magic Resistance
+1 Vampiric Spirits
+25% Magic Resistance
+30% Faster Cast Rate
80% Increased Minion Damage
Magic Skills Deal 50% Extra Damage as Physical
Warlord Slayer Titan Conqueror
Damage Pierces 15% Physical Resistances
20% Chance of Crushing Blow
+30 Physical Damage Reduction
Melee Attacks Deal Splash Damage
+25% Increased Attack Speed
7% Life Replenished on Kill
+1000 to Defense
+150 to Life
Cannot Be Frozen
6% Chance to Gain 4 Seconds of Resurgence on Kill
20% Increased Effect of War Cries
20% Increased Effect of Gained Buffs
Inquisitor Templar Guardian Justicar
8% Chance to Gain 4 Seconds of Empower on Kill
Slain Monsters Rest in Peace
Attacks Ignore Resistances of Undead
30% Chance to Cast Level 30 Fist of the Heavens When Struck
Adds 500-1000 Magic Damage
20% Increased Effect of Auras
Gain Fortify on Melee Attack
Attacks Slow Enemies by 20%
Poison Length Reduced by 50%
33% Reduced Duration of Curses on You
8% Chance to Gain 6 Seconds of Purity on Kill
Prevent Monster Heal
Attacks Ignore Resistances of Demons
Cryomancer Arcanist Mage Clairvoyant
5% Chance to Gain 8 Seconds of Fire Immunity on Kill
Damage Pierces 15% Cold Resistances
Freeze Nearby Enemies When Damaged
8% Chance to Cast Level 12 Elemental Weakness on Striking
+1 to Dancing Blade
7% Mana Replenished on Kill
+150 to Mana
50% Increased Mana Generation
+5% Maximum Elemental Resistances
-15% Reduced Skill Cooldown
+30% Faster Cast Rate
+20% Increased Energy Shield Efficiency
Hierophant Destructionist Shaman Cerberus
+1 to Starfire
20% Magic Absorb
40% Faster Case Rate
Adds 1000-2000 Fire Damage
Damage Pierces 15% Fire Resistance
+10% Maximum Fire Resistance
+1 to Maximum Number of Spirits
30% Faster Cast Rate
+10% Maximum Fire Resistance
4% Chance to Gain 10 Seconds of Carnage on Kill
Damage Pierces 10% Physical Resistance
50% Faster Hit Recovery